![]() You enter Desktop Theatre by firing up SteamVR, strapping on your facebox then launching a game from the specially-modified version of Steam Big Picture that acts as SteamVR's default menu system. That's partly because it's theoretically epic, partly because the jury's still out on the walky-wavy VR experiments and partly because Desktop Theatre might mean I never need to find the money and desk-space for one of those ultra-wide, curved, high-refresh monitors I spent half of last year unhappily price-checking.ĭesktop Theater isn't the only tool aiming to offer this kind of functionality on the coming wave of VR headsets, but it is the first official one and also the only one that, so far, is integrated into Steam itself rather than requiring external jiggery-pokery. Something I've almost been more excited about than full-on 3D, 360, sensory-overload VR is playing games and watching movies on a virtual giant screen. ![]() The bad news: I'm now more certain than ever that the hardware needs another generation or two before it's truly ready for the world. Turns out that Valve snuck out a beta update to Steam over the weekend, part of which was an early version of Desktop Theater. We already knew that Valve was planning something called Steam Desktop Theater, in which non-VR games could be used within their Vive headset (and, indeed, any other headsets which end up supporting the SteamVR APIs), but I wasn't expecting to see it until the first giant boxes full of matte-black hardware arrived at pre-orderers' houses.
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